#include "os/c-api/Handle-c-api.h"
#include "os/Handle.h"
#include <vector>

extern "C"
{
void UnityPalHandleDestroy(UnityPalHandle* handle)
{
    delete handle;
}

UnityPalWaitStatus UnityPalHandleWait(UnityPalHandle* handle, int32_t interruptible)
{
    return handle->Wait((bool)interruptible);
}

UnityPalWaitStatus UnityPalHandleWaitMs(UnityPalHandle* handle, uint32_t ms, int32_t interruptible)
{
    return handle->Wait(ms, interruptible);
}

UnityPalWaitStatus UnityPalHandleSignalAndWait(UnityPalHandle* toSignal, UnityPalHandle* toWait, uint32_t ms, int32_t interruptible)
{
    toSignal->Signal();

    return toWait->Wait(ms, interruptible);
}

UnityPalWaitStatus UnityPalWaitForMultipleHandles(UnityPalHandle** handles, size_t numberOfHandles, int32_t waitAll, uint32_t ms, int32_t interruptible)
{
    if (numberOfHandles == 0)
        return kWaitStatusFailure;

    if (numberOfHandles == 1)
        return UnityPalHandleWaitMs(handles[0], ms, interruptible);

    std::vector<il2cpp::os::Handle*> handleVector(numberOfHandles);
    for (size_t i = 0; i < numberOfHandles; ++i)
        handleVector[i] = handles[i];

    if (waitAll)
    {
        return il2cpp::os::Handle::WaitAll(handleVector, ms) ? kWaitStatusSuccess : kWaitStatusTimeout;
    }
    else
    {
        int32_t ret = il2cpp::os::Handle::WaitAny(handleVector, ms);
        if (ret == 258)
            return kWaitStatusTimeout;
        return (UnityPalWaitStatus)(kWaitStatusSuccess + ret);
    }
}
}
